Baffled by maths? Then don't give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ...? Numbers? Algebra? Trigonometry? Coordinate geometry? Transforms? Vectors? Curves and surfaces? Barycentric coordinates? Analytic geometry - Mathematics for Computer Graphics, Second Edition. The book you will read once, and refer to over and over again!
Product Identifiers
Publisher
Springer London LTD
ISBN-13
9781846280344
eBay Product ID (ePID)
92010173
Product Key Features
Author
John Vince
Publication Name
Mathematics for Computer Graphics
Format
Paperback
Language
English
Subject
Computer Science, Mathematics
Publication Year
2005
Type
Textbook
Number of Pages
264 Pages
Dimensions
Item Height
156mm
Item Width
234mm
Item Weight
375g
Additional Product Features
Title_Author
John Vince
Country/Region of Manufacture
United Kingdom
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