We have all heard the pre-release bad reviews of Dirge of Cerberus but I chose too ignore those reviews and try the game for myself, however I was a bit sceptical and did not have high hopes as I fired my PS2 up but I am here too say don't beleive what your hearing the game is good! I'm sure that you have also heard about the changes that were made too the game, they increased Vincents moving speed, pulled the camera back so it's style and game play now resembles more Devil My Cry and the Ratchet & Clank games than Resident Evil 4 and they have givin him a dash move instead of a roll. I can only guess that the previous person too review this game was playing the Japanese version because he say's that Vincent controls sluggishly and the aiming and shooting is difficult, I have had no problems at all, Vincent moves fast and effortlesly and I was gunning people down without much effort right away, And boy does gunning people down look great, Square has spared no expense on the production values, the graphics, both cutsceens and in game are fantastic, just check out Vincent's model, he looks awsome. In the sound department Square pleases again as the game features some excellent music as well when you can hear it anyways over all the huge gun fights. The missions are varied, rescuing people, escorting people, turret guns, sniping, group combat with other soldiers aiding you and huge bosses. Vincent isn't lacking in fire power too takle these situations either as you have tons of gun upgrades, magic and his limit breaks which turns you into a huge hulking beast that can deal out some major hurt. Complaints: sure in close quarters at times the camers does get a bit wonky. Much like Advent Children plot wise I don't really know what the heck is going on and probably my biggest complaint thus far would be that Vincent has some really cool hand too hand combat combo moves but no real chance too use them, much like the saying never bring a knife too a gun fight it's also not a good idea too bring just your fists too one either, maybe later in the game their will be some ninjas I can brawl with. So thus far I would say don't listn too the bad hype, the game is good, go out and buy it. Now all I need is a hack and slash game with Cloud and I can die happy.Read full review
The RPG giant Square-Enix has released its third spin off of the classic Final Fantasy VII and has pretty much milked the title and its entirety. Square-Enix's newest installment to the Final Fantasy world puts a new spin on things. The genre for Dirge of Cerberus is what developers call a “Gun RPG”. Does Square-Enix deliver with its unique gameplay? Let's find out in the review! Gameplay (5/5): There are two categories that describe the gameplay mechanism. There are those that hate the game mechanics and there are those that can get by on the game mechanics. Dirge of Cerberus is an action RPG with a definite emphasis on gunplay. Vincent's movements are sluggish and quirky (Think original Tomb Raider). Exploration and movement is all down from a third person perspective. When actual combat comes into play you press a button to pull out your trusty sidearm, once the sidearm is out you go into a view much like Resident Evil 4. At this point it becomes like a Time Crisis game. You are given an aiming scope and direct movement of the aiming scope via analog stick or mouse (Most will be using their standard PS2 controller). Aiming is a little difficult at first but you can tweak the sensitivity in the options menu to get a slower or faster movement. This seems like a decent setup for a “Gun RPG”. However, the system fails to live up to the action the game delivers to you. Think the sluggish aiming and movement of Resident Evil 4 trying to keep up with the action of Halo. The sluggish creeping movement works great in Resident Evil 4's environment. However, when you have the action paced environment of Dirge of Cerberus. The mechanics aren't in the user's favor. The gameplay mechanics are a step in the right direction. However, there is still much improvement to be done on Dirge of Cerberus's gameplay. Players can get adjusted after awhile and be able to get through Dirge of Cerberus but there will always be frustrating moments when the game mechanics just aren't in the user's favor and players must find some way around them. So the choices are; hate the gameplay or find the gameplay tolerable. I would have to say the gameplay is tolerable. This title can still bring you a good time. Graphics (5/5): Square-Enix, enough said. These guys are the king of CG. Some of the cut-scenes in this game use the same CG animation found in movie Fantasy VII: Advent Children. The in game graphics are very well done and really bring that dark feel to the game. The level design good use a bit of work. Though not much room to complain in this area, the levels can seem a bit bland compared to the beautiful cut-scenes worked on by Square-Enix. Overall the graphics are up there with Final Fantasy X and X-2. Just great well rendered graphics! Music & Sound (4/5): I was longing for some nostalgic tunes from the Final Fantasy VII days. However, none of that is to be found here. They gave us a few dramatic orchestrated compilations mixed in with guitar riffs. The songs are well done they just don't really stick with you. There are 2 songs done by Japanese music artist Gackt. These songs are well done and I actually enjoyed their incorporation in parts of the game. Sounds are good but not great; normal gun shots, screams, and voice acting, nothing to complain or boast about. In closing this game is a good game is worth looking into. It's around 12 hours of playing time so it's rather short.Read full review
Alright, first things first - this game was underrated by many and I can see why: Fans of the Devil May Cry or as Adam Sessler from X-Play would say, "This is a Devil May Cry gone RETARDED." I'd like to agree on what he said about the game, but the game does have some great qualities; The CGI movies are top-notch and very well-done as usual, the weapon customization is decent, and it is quite fun to play, though a bit too easy throughout. The only downfalls Adam sessler and I found in the game are the limited amount of moves you can do about in game(Sessler mentioned about seeing the cutscenes when Vincent does a super flip and shoots down the helicopter easily without breaking a sweat and saying, "geez, why can't I DO that in the game!"), enemies find you automatically-even when sneaking(Sessler was annoyed that if you're hiding behind a wall and approach a certain distance, "the enemies could see YOU!"), and I'd also say the storyline needs a bit of work as well. Overall, this game is pretty good but just suffers because it's nothing like Devil May Cry - maybe a poor imitation, but nonetheless awesome, because it's a Final Fantasy VII game. I would have given it a "Below average" if it was another franchise having a character like "Lupin" or something, but it's FFVII, so that makes up for the flaws.Read full review
well its good and its cool..... well its about this guy vincent valentine that is a superb character / hero and can be easily nominee of best character of the year. Now it has superb cutscene graphics like resident evil but the gameplay ones are decent It has good gameplay with gun shootin well puzzles and any other combination Sound is decent too not anything exciting but overall this game is good *** and half is my mark since its close to good and very good but of course they are some nots like the boring repetitive gameplay and graphics that get a bit lame after playing resident evil 4 or kingdom hearts but ITS GOOD BUY IT! ! ! This game is enjoyable than the others and has most effective theme in the game. i like it a lot.
Before I delve deeper into this game, let's understand what it's all about - Dirge of Cerberus is a shooter made by people who make RPG games. Shooters and RPGs are virtually on two opposite sides of a spectrum, and whenever a company jumps from one side to the other, the result is usually less than desirable. Part of a five- or six-part Final Fantasy VII revival, DoC lives up to my expectations. I liked Vincent in FFVII and FFVII: Advent Children, so I had hoped this game would be excellent even though I knew it would be in vain. At first, I was impressed with the graphics (same processor as Advent Children), but that wore off quickly. As I progressed through the game, I saw more and more relations to Devil May Cry: Undead/demon uses special abilities and guns to kill monsters, kills his way to the truth, everything broken into missions, graded at end of mission, and EXP usage awarded at end of mission. I don't mind these being here because DMC is another great game, but I also notice a lot of flaws that DMC didn't have. For one, DoC has rather unintuitive controls that go against my logical reasoning, and changing them is an inconvenience. Oftentimes, you will find the camera too close to Vincent, allowing enemies to get in cheap shots because you can't see them. Also, the EXP build-up feature that allows you to save all of your EXP after dying is sort of cheap. Lastly, while I am a big fan of FFVII, I wasn't entirely impressed with this game's inclusion of certain characters and plot, which sometimes left contradictions. My biggest gripe with this game is its gimmicky feel. Not only was this recreated with other games only available on mobile phones, but this one has a "Secret Mission" only available on Amp'd Mobile for the next three months. When I get a game, I'd like to play the whole game; I don't want to play most of it, then have to buy a phone plan plus any other applicable fees to play the gist of the game. DoC is not a bad game, it's just not outstanding either. I think I'll stick with DMC.Read full review
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