If you are a fan of Dynasty Warriors, Ninja Gaiden and Devil May Cry then you will like Ninety-Nine Nights. The game has a very basic and easy to use interface. The Tutorial that is built into the game teaches you the basic aspects of the game. The graphics are amazing at some points and boring at other points. For a 360 game it should be considered next-gen. Character motion is very fluid and natural. It feels alot like Devil May Cry which is one of my favorite PS2 games. At 49.99 its cheaper than some of the other new titles and definately offers alot of replay value. The Xbox Live demo give a decent representation of the game so that would be a good place to start if your unsure.
I bought this game for a change in genre from what I'm used to playing... and I got just that. This game puts the player in the middle of fantastic battles against hundreds of enemies at once, including humans, goblins, orcs, wizards, trolls, and even dragons. Breaking sieges and storming castles with a crew of chooseable swordmen and archers definately adds to the fun. The combos are rediculous, the upgrades impressive, and the attacks will blow you away. I've never played another game where the character's special attacks (yes, multiple specials for each character) were just as fun to sit and watch take place as they were to use. Friends watching the battles take place are always stunned. There is a wide variety of characters to choose from who all have their own unique and impressive abilities and advantages. Despite all of this, there is a down side... the saving. There are no checkpoints or means of saving mid game. The player must complete each level (including bosses) in their entirety, or play them all over again. This can be a pain considering a player may play for twenty or thirty minutes just be defeated by the boss at the end and have to go through the entire level again. If you can deal with that, however, the game is definately worth checking out. I give Ninety-Nine Nights a 4/5.Read full review
Having been a huge fan of the Dynasty Warrior series, as redundant as they all are, I had high hopes of Ninety-Nine Nights. However, these high hopes have been met with frustration and disappointment. There is little good to say about this game. Seeing a horde of goblins charging at you from afar is very epic looking the first few times around. The mixture of characters, if and when unlocked, are done well also, despite there being a very very small amount compared to the DW or Orochi series. But none of this can make up for frustrating camera angles, uninteresting weapon upgrades, and a combo system that is very unbalanced. There are a lot of pretty combos, but most of them leave you as a sitting duck while the enemy counters, so you'll find that most of the time you stick to your 3-hit combo. The fantasy setting was a nice change from ancient China, but the 'story', if you can call it that, is barely there. It's like taking a bad fantasy novel, translating it badly, reading every 20th page, then trying to enjoy what's going on. But beyond all that, what the MOST fustrating thing about this game is, the save system, or should I say lack there of. Each round takes on average about 30 - 45 minutes to complete, and it is very slow going (no horses? wtf!) with ZERO save points. This means that if you spend an hour hacking and slashing thousands of enemies, getting items, and grinding exp, and then on the last boss fight you die, you just wasted an entire hour of your time. And as badass as you may feel cutting down wave after wave of goblins and orcs, most boss fights require you to not get hit with a single combo, because that more than likely means death and a thrown controller. The boss' are very unbalanced and it's as if the game wants you to waste time losing. And the reply value is non existent. With games like DW, I would come back time and time again until I max leveled all 75 characters and got everyones weapon, horse, etc. then I'd buy the next installment of DW and do it all over again. But with 99 Nights, I could easily walk away not caring if I ever touched the game again. Maybe I would recommend this as a $5 bargain bin game if you really need a hack'n'slash fix. But otherwise avoid it. And as for you 360 gamer score freaks, there is barely anything to accomplish here. The only scores offered are for completing the game with 'X' character, and they barely give you anything even then.Read full review
This would be a great game if there were more to it. The graphic and gameplay are great, but the game is too short. One thing I like about this game is hundreds of enemies come at you that you can just hack and slash away. Haven't seen that on other games. The bad part about it is that it will slow down the frame rate on some occasion. There are 7 playable characters. You will start of with the girl on the game cover and will unlocked other characters and you finish her story. Play those characters to unlocked more characters and so on. The missions are pretty short and it's from 2 to 6 mission per characters. If you completed all characters' mission, load the main character saves to play the final mission. The story of this game isn't bad, but it seem a bit incomplete or just plain too short. Not as much items or features wise in this game. Dynasty Warriors probably best for features wise. What I wanted. More contents: longer missions with check point would be nice, longer story, more items, more options for selecting your troops. This game lack a lot of those. It must have those in order to get at least a 4 stars from me. In conclusion, good potential game, but doesn't worth its retail price. Good for rental, because you probably won't be playing this game more then 5 days.Read full review
It's safe to say pretty much everyone knows the series "Dynasty Warriors" developed by Koei and "Kingdom Under Fire" developed by Phantagram. Those series in their own right set the standard for games in their genre of hack 'n slash mixed with strategic elements. I bought this game because the demo gave me a glimpse of something fresh, new, epic. Surprisingly Ninety-nine nights was developed by the creators of Kingdom Under Fire which confirmed my buying of this game. Once I got the full game that fresh, new, epic feeling left and it showed its true colors of old, shallow, and repetitive. Looking at the achievements for the game you can already tell how much effort was put into this game. There are about 10 or so achievements each ranging from about 50-200 points each and they're all basically "beat the game". I chose Inphyy to start the game off with. Her level was a simple field with a few buildings in the background. Throughout the game you'll notice that most levels are like this. I can accept this with dynasty warriors as it's based on a book and Koei has a strict "If its not in the book, it's not in the game" policy (trust me, 1000s have tried to persuade them), but this is a stand-alone game on next generation console!!! There's no excuse for bland level design. Graphically it's average, but even the physics aren't up to par as when some of the characters talk their mouths don't move (a problem we thought solved mid-way through the last generation's lifespan). Lip movement also doesn't match with what people are saying sometimes, but that can be contributed to using lip movement from the asian language because it was released in asia. Gameplay is very shallow. There are a number of frustrating glitches and oddly placed items. To anyone buying this game I suggest you don't kill anyone near a wall or any other unbreakable physical object or you'll be furious when the enemy finally drops an item you need and you can't get to it because some invisible force is keeping you from getting it...even though its a few feet away. Half the pick-ups are just randomly scattered onto a map. You'll go way out of your way (I'm talking a 10 minute walk with no enemies for miles, through secret passages, hopping fences, destroying walls, etc) to find a lonesome treasure chest hoping to find a new weapon or equipable item only for it to be a health/mp potion which you'll never need because if you keep tapping the X to attack you'll never get hit and even if you do you won't take damage because the game is glitchy between animations. It's as if the developers were deliberately trying to mess with you...either that or lazy. The unlockable characters are a mix of terrible and godlike. Almost all of them have 5 basic moves, but when you level the last 3 it only upgrades those 5 or less basic moves meaning some characters won't even have combos. The simplest character has one useful move and that's...tap x. Yes, tap x...shallowness at its best (and this is the godlike character xP). The rest of the characters have about 8 combos each, half of which you won't even touch. There is hardly any sound other than your blade and death howls you hear during combat. I only heard 2 songs that played endlessly on a loop depending on the level. Other than that it has one of the most epic main menu songs I've heard. Plot? Copy and Paste Kingdom Under Fire: Heroes's story (yes it's very obvious). Less than half the features of either DW & KUF? No surprise here.Read full review
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