Although it borrows a lot of things from Guilty Gear, this is a fresh start if you like GG series, but you´re tired of the same game over an over, with the same characters every time. Is good to say that it´s not a mere clone, BlazBlue has enough elements to stand by itself. The gameplay is similar: your character has normal moves, special moves, and super special moves you excecute using 50% of the local gauge (Heat Gauge here), and you have a 1-hit-KO move, but in BlazBlue is not a "desperate move" you can do when you are losing, it´s more like a Stylish Finish, since you can only do it in the last round, when your oponent has 20% of healt or less (which can be ereased with a normal super special anyway). BlazBlue is more focused on performing combos on grounded enemies and at some extent aerial opoenents too. Instead of a "dust" button, yo can send flying an oponent with simple moves. There´s a "Drive" button, wich allows each character to use the "specialty" of each one, difering between characters (one use a living bo, some other use huge revolvers, another one uses a huge sword, etcetera). This "specialty" is used in combos, and in some cases to set 'traps' to your oponent, being the main force of each character. One thing you should notice is the low difficult setting. Usually when I play a fighting game, I play it on normal (or whatever they use to measure the difficulty, like the level 4 in the old arcade fighting games) and have a lot of troubble with the final boss, at least the first times, when i´m still getting used to the control scheme. But in BlazBlue I played at normal difficulty, and it took me a couple "credits" to beat the boss. That the case, skillfull players will have no trouble beating it the first time, so I reccomend using higher difficulties. In all, the characters are well balanced. You will like some of them, while others feel like taken out from a character mass factory (I mean, cliché characters). But shurely there´s one you´ll like.Read full review
BlazBlue is a traditional 2D fighter where two characters participate in a duel on a two dimensional plane. A round is called a "rebel" and one match can consist of one to five "rebels". To win a round, one player must either incapacitate the other by inflicting damage through various attacks to reduce health or by having more remaining health after the clock runs out if the rules of the match has one. Every character has a weak, medium and strong attack. Also every character has a "do something cool" technique, called a Drive attack, which is unique to that character. Those attacks are also known as "A", "B", "C" and "D". Various combos can be performed by every character through careful input of regular and drive attacks. A combo consists of two or more consecutive attacks that hit an opponent without them retaliating. As combos become longer, each attack will do less damage than normal to give the opponent a chance to retaliate. Grabs can be incorporated into combos also by pressing the "B" and "C" buttons at the same time. Occasionally, some attacks (e.g. Jin's Hirensou) will use portions of the player's heat gauge at the bottom of the screen. The heat gauge is filled by either dealing or receiving damage. When at a certain percentage, special moves called "distortion drives" can be performed. When a distortion drive is successfully performed and connects with the opponent, it deals massive damage and is visually flashier than normal attacks. Along with attacks every character has two types of block. One is the regular block that can be broken with a "guard crush". That can be achieved by pushing the "guard libra" gauge all the way to the opponent's side through repeated attacks. If the opponent keeps blocking, then their guard can be broken, leaving them open for attack. The second type of block is a barrier block, which is initiated by blocking while holding the "A" and "B" buttons at the same time. A barrier block cannot be broken like a normal guard, but there is a limit on how long one can be held, which is indicated by the barrier gauge. If the barrier gauge empties, then the player will receive 150% damage until it regenerates to half-full. [edit] Advanced tactics A form of an advanced tactic is a "rapid cancel". These can be done after any attack to instantly cancel the character sprite's animation frames and reset back to the resting position. However this can only be done at the cost of 50% of the heat gauge. Counters are the one of the easier tactics to perform. All that is required is for a player to strike their opponent while they are in the middle of an attacking animation to stop them in their tracks. This leaves an opponent open for a combo. In addition to a player's regular block options, they can also "instant block", which requires stricter timing, but reduces the amount of time the character is stuck in their blocking animation and give you a little heat. If a player is under pressure from the opponent, a "barrier burst" can be done at any time to send the opponent away to create some space at the cost of having no barrier block and receiving 150% damage for the rest of the round. A barrier burst may also be used offensively to break the opponents guard (your character will still suffer the extra damage and be unable to barrier block for the remainder of the round).Read full review
Honestly, there's no way I could describe everything I love about BlazBlue: Calamity Trigger because I would be writing a novella. All you need to know is that this has become one of my favorite fighters of all time and the level of polish and detail this 2D wonder has is amazing. The character designs are excellent, the fighting mechanics are top-notch and there are even extra animated scenes that feature chibi (super adorable) versions of the characters talking about the BlazBlue universe. I know BlazBlue is only targeting a certain type of fighting game fan, but I think the mechanics are cool enough to entertain anyone even remotely interested in the genre. I'm sure that once the community gets its hands on this game, the true test of balancing will begin and issues I might have missed might come to the surface. With that said, there's no escaping the fact that I had a blast playing BlazBlue and I encourage everyone to buy a copy. It's something of a dream game for me, you see. 9.5 Presentation A game with a virtually unparalleled level of polish and attention to detail. Fantastic characters inhabit an awesome story of power, sacrifice, (cat girls,) and disaster. 9.0 Graphics Incredible character sprites battle on top of some very eye-catching backgrounds. 9.0 Sound Sweet tunes and dual-language voice over make this a real treat to listen to. 9.0 Gameplay Fast, fun and pristine. An evolution of the Guilty Gear legacy. Drive attacks give each character a unique and exciting flair in the ring. 9.0 Lasting Appeal Tons of content to unlock, online multiplayer support, branching story paths and more make this an easy buy. You will be happy for a long time. 9.4 Outstanding OVERALL Reviewed by IGN.com http://ps3.ign.com/articles/998/998859p1.html This game is available for sale in my eBay Store at a good price: http://stores.ebay.com/Mariio128-GamemateRead full review
Game works good , in great used condition.
Verified purchase: Yes | Condition: Pre-owned
I decided to buy this game after playing it several times with a friend of mine. You can either play in vs. mode, arcade mode, or follow the story mode. The story is very captivating, and at times a bit hard to follow, which made me want to complete it even more so I could try to piece everything together. Plus the soundtrack is really good as well.
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Best Selling in Video Games
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Save on Video Games