Edit: I initially gave this game a "Poor" rating, because I was expecting something similar to the arcade or SNES version. I was disappointed to learn it's a bit more like the board game "Risk." After playing the game for a week, I've decided this game is not bad after all, & was too quick to pass judgement. You start off with a small fleet, then as you win battles, you acquire more team members & more mineral deposits (game's version of money), which are used to purchase larger battle ships & better fighter ships. The object is to destroy the enemy flagship; you loose the game if your flagship is destroyed. On your 1st game, you start off with a cargo ship as your command flagship, & a supply module ship which can refuel & rearm the other ships. These 2 ships are capable of creating a "decoy" copy of themselves. Get as close as you can to the Big-Boss flagship (or any hard-2-beat bad guys), hit "decoy" to create a diversion & 2 get the bad guys to shoot at the decoy. When the decoy gets right next to Big Boss (or any bad guys), hit "detonate" option to kill off as many of the bad guys as you can. Later in the game, the bad guys begins to send decoy flagships at you, to trick you into attacking what appears to be their flagship. To distinguish the real flagship from the fake decoy, highlight the ship and press "BOX" button on the PSP's right-side control keys, and it brings up the ship's technical readouts. Top-right corner of the screen will show a "flag" icon if this is the flagship or not. If its a decoy, you need to keep your distance from it, because it will detonate and kill off your fighter ships when it advances, & gets right next to your fighters (or flagship). When your fighter ships sustains damage, you dock inside a "dock-capable" ship, and sit out the game for 1 to 3 turns (depending on how much damage your unit had sustained) until you're fully repaired. So long as you keep docking your damaged ships, it's possible to win the game and retain 100% capacity of your entire fleet. In the beginning, you have a limit of 30 turns to seek out & destroy the enemy flagship. If 30 turns had transpired, & the enemy flagship had not been killed off, you lose the game. Later, the game gives you 35 turns to complete the mission, as they send more tough-2-beat enemy ships at you. On your first game, the default name is "Atlus," & you have the option of changing the name. Keep this "Atlus" name, and you later find the title gets longer and longer as you win more battles. For example; "Fearless-leader Atlus" later becomes "Bodaciously-fearless, Awe-inspiring, Genius-leader Atlus." I just made up this last one as an example; I really don't know if it says that. However, that is what one experienced gamer had posted for a review on a gaming website. He advised you keep the default name, and see how long your title gets, as you win more battles. On the "War Room" screen, when you select "missions," preview the "terrain" first, before selecting "commence" (start game). Otherwise, you end up deploying a command warship that's too big, and won't fit through narrow passes. Your fleet expands in size as you acquire more assets, which you trade for larger vessels; but some of these large vessels are useless when you later realize they can't fit through narrow passes on some missions, so it's important to preview the "terrain," so you can decide which large vessels to deploy, and which one to sit out for the next upcoming mission.Read full review
its a really weird take on the R-type series turning the classic shoot-em-up into a pretty basic but interesting strategy game. What makes this a unique strategy game is it includes signature features of the R-type games; you can deploy forces and attach them to your fighters to grant them special attacks or have the force go out and attack independantly. Fighters also have charge beams just like in the normal game, but you can kill your own dudes with them if you're not careful. You're also tasked with harvesting resources and finding technology to build all sorts of crazy varations on the original R-type fighter. The stages are also varied as well. Some of them the usual sprawling maps found in most strat games, and others have been made in tribute to original shooter taking on the appearance of a side scrolling stage. Once you complete the game, you're rewarded with playing as the Bydo forces. Below all these features is a pretty boring by the numbers hexagonal based strategy game. R-type Command isn't a bad game, but it doesn't go much beyond average. It certainly breaks the mold a little as strategy games go and if you're looking to play something different you can't go wrong with this game. Personally, I'm enjoying it quite a bit only because of the nostalgia and the interesting quirks R-type introduces into the strategy genre.Read full review
I bought this game thinking that it was going to be like every other r-type game I own. I was very surprised to find out that this game is loosely and I mean loosely based on an r-type game. Don't expect a top down shooter like any other. This game is a strategy game like command and conquer.
Verified purchase: Yes | Condition: New
more of a strategy game no real tutorial at the start of the game fans will love it newcomers will prefer a final fantasy tactics from it thought the small figurine is nice approx. 9 cm tall and 10 cm wide
i was kind of shocked when i played this game and it wasnt the same game that was on snes or on sega master system. i still like the stragety aspect of the game but im use to the shooter perspective.
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