Chris Sawyer had done yet another great job with graphics in a fun game of transport. I thoroughly enjoyed the creative freedom to design my own landscape, place initial buildings and assemble trains and route scenarios. Unfortunately, as in his other games like Roller Coaster - Chris has failed to allow buyer/players the opportunity to completely control their fate - and instead, subjects them to the quirks and idiosyncracies that he has made a part of the program. I would have loved the option to create my world at my pace - and just be able to sit back and enjoy it absent the pesky challenges. For example, instead of towns and cities that mulitiply and crowd the landscape like an out of control vine, I would have liked the ability to place buildings at a more leisurely pace and define my own communities. I would also have appreciated trains that moved at a more realistic pace instead of darting around the landscape like a crazed garter snake. I also found it difficult to get the vehicles in the game to follow my routes and commands - often finding trains and trucks madly off the course I had designated for them. To make matters even worse - the "obsolete" and "break down" features are impossible to turn off - and so one has to suffer with certain desireable objects disappearing - and others breaking down and needing replacement so often - it really makes it impossible to enjoy what one has created. There is something to be said for a model train that doesn't break down every few feet. I don't always want or need a challenge - sometimes I just want to sit back and admire my handiwork - courtesy of Chris' graphics. While Chris has given us some control in various games - I hope that in the future he will realize that many of us just want the ability to create and enjoy our efforts afterward. Unfortunately, with Locomotion, the best part of the game was designing the landscape. After that, the actual running of the game was tedious and nearly impossible to keep up with - and I lost all interest. That brings an A-rated concept down to a "D" for disappointment! Chris has some great ideas - I just hope he will give us more options for play in the future!Read full review
Love the concept, but it becomes incredibly tedious and redundant after a few hours of play. The micro-management of all the mechanical repairs take away from the enjoyment of the game. An automatic repair or replacement option should have been offered. The concept of the game is good, but extremely difficult to offer all the products available to your cities. Limited coverage from each store, and the inability to build new stores just anywhere also add to the frustration of the game. Overall, it's good fun for about 48-96 hours, then it starts getting old and tiresome. Of course, this is just my opinion.
My 7 year old daughter loves this game. She connects factories with rail. Connects towns with tram tracks and roads. Puts in airports, busses, trucks, boats, planes and all... It introduces her to the power and complexities real city officials and planners must feel. Also, if you do things right your profits go up, which for children, is a good intro to economics. Great for ages 7 and up. As always children will need occasional help, guidance and explanations.
Great game if you are into the simulation genre as I am. Graphics could have used a bit more of an upgrade and interface still a little clunky but these are easily overlooked because the game is just so fun. I didn't give a 5 out of 5 because of the graphics and user interface thing. A must have for simulation game lovers. I almost forgot the fast forwarding of time to see how what you have built works without having to wait like you used to in older versions from Chris Sawyer.
I got a new box package made in 2004! Its quality is great! Game is also great! It’s very fun to me. I love this game!
Verified purchase: Yes | Condition: New
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