Hunted the demon forge feels like the bizarre love child of D&D and Gears of war. It sounds as though that mix would not work but (provided you're a fan of either) it works very well. Graphics are sharp. My only two gripes with the game are the a.i. ( which is not as cooperative as you need at times) and at times it is very dark(yes, I realize that it sets the mood but when the darkness interferes with a critical shot, it's annoying). You can play the game co op, which remedies the a.i. issues. All in all, a really fun experience with some great one liners throughout the script.
Verified purchase: Yes | Condition: Pre-owned
This is one of the few two player co-op games for the PlayStation 3 system. I found it to be fun to play, but a little wonky and difficult to figure out at times. I bought it for less than 8 bucks and it was worth it.
Verified purchase: Yes | Condition: Pre-owned
You have your "burly warrior guy" and your "look-at-my-boobs" female archer; you've got your generic undead/goblin-y/orc-y bad guys; and you've got a storyline and setting that are about as compelling as a five-year-old ordering you to let him stay up another hour. The gameplay itself is fine (although it's heavily dependent on the ol' cover mechanic) and even shows moments of real promise in the way that the two main characters, Caddoc (burly) and E'lara (boobs), play off of one another's strengths. Each character has a few magical abilities (all of which are upgradable throughout the game), that can be used to effectively set up bad guys for the other character to assault with deadly weapons. Levels are structured so that they encourage, or even force, you to use this kind of cooperation, but Hunted lacks that "high-five!" factor upon successfully figuring out what to do -- mostly because the challenges are always pretty much the same, regardless of level. A relatively intelligent human is going to be able to extrapolate that he's supposed to use the same ability combinations on a certain foe, even if that foe has a palette swap to his armor coloring. Bizarrely, while the game's enemies drop all sorts of weapons and shields and armor and stuff, you can only equip one of each at a time, and you can't carry any extra loot. In a way, I suppose, this is good for weaning gamers off of our packrat-like instincts, but it is also incredibly frustrating, because Hunted doesn't do a bang-up job of letting you know how useful a particular new item is gonna be in the upcoming struggle. I'm never sure if I should stick with the bow I have, or pick up this new one that's more effective only against certain types of enemies. For all of its foibles, though, Hunted still manages to entertain; maybe it's the fact that anything cooperative is fun.or maybe it's that the core mechanics of the game are well executed enough to save it from its lack of polish.Read full review
Hunted: The Demon's Forge buries its rock-solid ideas under a mound of execution blunders. A game's success or failure often rests on the little things. An otherwise ordinary game can soar to great heights by nailing the details; conversely, a smattering of small flaws might cause fine ideas to flounder. Hunted: The Demon's Forge is the latter type of game: conceptually sound, yet clumsy as delivered. As a result, this cooperative action game feels like an ancient relic, in spite of its attempts to use modern gameplay elements popularized by Gears of War and co-opted by countless games since. It's a shame that a game with such promise feels so unfinished. Imagine this scenario: you take up your bow, and a buddy grabs his mace and shield. Together, you cut through swaths of maniacal monsters, seeking the most effective ways of ridding your fantasy kingdom of a rising menace. When Hunted comes together, it captures the essence of such a rambunctious adventure. But sloppy locomotion, technical glitches galore, and all sorts of basic flaws rise up to smite you. PC players also get a special problem to call their own: barely functioning online play. And that's a damning issue in a game designed to be played with another.Read full review
I really wanted this to be a great 2 player game. I keep looking for a two player game that can live up to Baulder's Gate and Champions of Norath. My wife and I were so excited to get this game, and it unfortunately has been a real frustrating experience. It is too dark and hard to see; when you change the gamma setting, it looks washed out. Your inability to hold more than a couple health potions is a pain, and, even though it is great that your partner can resurrect you when you die, you have to be in the perfect spot to do it. And if you don't, well then you automatically die as well. But the worst thing is the saving program. First of all, you cannot continue in two player mode even if your save was in two player. When you reload the chapter, you never know how far back you are going to have to go. Sometimes you end up having to replay the whole section you just played the night before. As far as game play goes, I have enjoyed the combination of archery and melee. Shooting an orc with an ice arrow and seeing it freeze only to follow it up with a regular arrow and see him bust into a thousand little pieces is awesome and never seems to get old! If you are playing the single player mode, this is probably a lot more enjoyable.Read full review
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Best Selling in Video Games
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Save on Video Games