Lc Classification Number
P96.V55
Reviews
"As the flood of new technologies drives us all forward into the future, creative content pros still possess the timeless 'killer app' - a great immersive story. But when meeting a new generation of consumer appetites with bigger and more exciting experiences, even the best storytellers need to know more. In this book, Director Celine Tricart superbly presents both the challenges facing us today and the real-world, practical solutions that will save time, money, and frustration tomorrow. It's a guidebook to success." --Jim Chabin, President, Advanced Imaging and VR Society
Table of Content
Introduction and Definitions PART I - Theoretical and Technical Foundations Chapter 1 - History of VR by Eric Kurland Chapter 2 - Live-Action VR Capture and Post-Production Chapter 3 - Game Engines and Interactive VR Chapter 4 - VR Headsets and Other Human-VR Interfaces PART II - Virtual Reality Storytelling Chapter 5 - VR: A New Art? Chapter 6 - VR as a Storytelling Tool Chapter 7 - Make a Film in VR from Start to Finish The Future of VR / Conclusion List of Interviewees About the Author Index
Copyright Date
2018
Target Audience
College Audience
Topic
Film / Direction & Production, Virtual Worlds, Techniques / Cinematography & Videography, Film & Video
Lccn
2017-029681
Dewey Decimal
776
Dewey Edition
23
Illustrated
Yes
Genre
Computers, Photography, Art, Performing Arts