Killing Time implements character and plot development with gratuitous and violent action, but is flawed with lackluster execution. Located on the Island of Matinicus, the Conway Mansion has fallen victim to disappearances, murders and dark secrets. An investigation is ordered but alas, numerous zombies, mutant ducks, redneck hunters, maniac cooks and other horrific monsters have taken shelter in the "abandoned" house.
The most horrific monster of all, however, is the controls. In a word: atrocious. First and foremost, the amount of action thrown into this first-person shooter is intense. Most of the time, the amount of enemies on the screen resembles a militia. While decimating the hordes of creatures can be fun, walking into walls, massive columns, tables and missing doors can be frustrating. Because it's so common to run into an item and get stuck on it, you'll receive unwarranted damage from monster attacks. Aiming can be a problem, but because there are a vast number of creatures on the screen, you can aim in their general direction and hope for the best. The arsenal of weapons is adequate, but the flamethrower and Molotov cocktails are hard to use because precise aiming is required.
In addition to the mindless action, there are numerous ghost characters in the mansion that offer insight to the various disappearances and events that took place in the past. Ghosts are represented via decent looking full-motion video. It's a bit like The 7th Guest in this regard. With lots of varied level design and ample textures, the mansion's design isn't too bad and the visuals are decent for their time. But when all is said and done, Killing Time is far too difficult and frustrating for its own good.