I DONT KNOW ANY THING ABOUT THIS GAME BUT LOOKS LIKE A LOT OF FUN AND I THANK IT WILL BEA GOOD FAMILY GAME
This sounded promising when I first heard about this game, and now that I've had a chance to actually play it, I can definitely see SouthPeak Games put some effort into this. But does that necessarily lead to memorable gameplay? The premise involves controlling disk-shaped platforms to stack coloured shapes inside designated holes. When you enter the first few levels, the disks will be positioned in a linear, vertical format. But as you move further and further away from the Tutorial world, you'll notice some slight changes, though the main gimmick does remain the same. Shapes will begin to come down from the disk closest to the top of the screen and it's your job to put it into the corresponding hole on the platform. On certain platforms, you'll need to stack a given number of shapes before you can proceed to the next one. If you manage to bring stacked shapes into the bottom disk, you'll complete that set of shapes, and locking all shape sets into place will garner a victory. The falling shapes are always controlled automatically, so all you need to worry about are the platforms themselves. You can press the B Button to spin them clockwise, or the Z Button on the Nunchuk for a counter-clockwise motion. The rate of descent can be increased by holding the C Button or the Down button on the Control Pad. This can be especially useful if you find the action to be a tad slow. And for the first couple stages, you'll likely find this to be the case. However, later levels introduce additional shape holes, as well as having multiple shapes fall at once, so you'll need to stay alert. More gimmicks also come into place as you advance through stages. For example, you'll be equipped with a special net that appears as you point at the screen. This can be used to capture bats and butterflies within the vicinity. Sometimes purple creatures, known as Meemoos, will block holes, preventing access to them. You can only open up these areas by making the shapes fall at a faster speed, with the goal of knocking them on the noggin'. At other times, you'll need to drill through a sealed hole, and the only way to break through this is by shaking the Wii Remote back and forth. However, even with all of these different elements to make the game more interesting, don't be surprised if you still find the game to be a tad weak in terms of excitement level. Even after the Tutorial world, some stages are still pretty slow, and it can get quite repetitive. Of course you do have the ability to speed things up or make the game more challenging, but I just felt that the game failed to bring a sense of addictiveness that makes many puzzle games so replayable. Those who appreciate the concept from the get-go will likely get pretty far in the game, especially since there's well over 70 stages in total. As if this wasn't enough, there's also the ability to experience connectivity with the DS version of this game for additional levels. There's also some co-operative and competitive multiplayer options which can be mild fun, so long as people know how to play before jumping into it. Roogoo Twisted Towers is a pretty good mix of ideas and gameplay mechanics, but at the end of the day, it still falls short of some of the of some of the other, more compelling puzzle games on the Wii. +++++++++ Visit Wiiloveit.com for a full review of this title, as well as other releases: http://www.wiiloveit.com/games/roogoo-twisted-towers---wii-reviewRead full review
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