Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Best Selling in Video Games
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Save on Video Games
I received this game in excellent-cond from the eBay seller, installed it, & was playing it right away. It is expectedly intuitive, & easy to play, but perhaps more difficult to play well (as most things are). The nice thing about it is that you can just turn & play for 5 or 10 minutes if that's all you have time for, without worrying about advancing to higher levels or keeping score, & it's still fun & rewarding. Negatives: None that I know of. Positives: Excellent graphics & real-time behavior. I especially like the physics-based trajectory of the ball in play (it behaves very much like a real pin-ball in terms of gravity-response, mass-moment-of-inertia, & bounce-dynamics. I think that this sort of realistic, physics-based dynamicism is what the Vectrex excels at. I wish that more games for it were physics simulations. For instance, "Space Wars" is disappointingly nothing like the original, "Spacewar!" for the PDP-1 in 1962. It could be (& should be). That was a great game written as a Newtonian 2-body problem (orbital-mechanics simulation) for each of 2 ships, where the 2 ships orbited the Sun realistically. In 1979, I played a version of, "Spacewar!" that the Programmers at Clemson University had written for their mainframe; it even had the torpedoes affected by the star's gravity, such that I could swing by the star in a hyberbolic-orbit, reverse ownship's direction at the perigee, & fire a torp at a grazing tangent to the star, & the latter would capture the torp & take it into an elliptical orbit! The Vectrex machine would be the perfect platform for physics-based gravity-simulation games (as evidenced by the also excellent, "Moon Lander" for Vectrex). So far, "Spin Ball" & "Moon Lander" are the only 2 I've found that are physics-based (& both are excellent). RiPRead full review
Verified purchase: Yes | Condition: Pre-owned