For those who never waisted several dollars worth of quarters playing the original VOCT (Virtual On CyberTroopers) to enjoy the looooooong (sometimes 5min plus) and intense fighting action, here's a little quote from IGN.com to sum up what this game is about: "In case you're unfamiliar with Sega's vision of arcade-style mech-based warfare, here are the details. You select from one of twelve mechs, each with different weapons, agility, and strength, and head out to a small arena for a fast-paced battle to the death (err, until time runs out, that is). You view the action from a behind-the-mech perspective, and can make your mech walk and dash around the arena, jump, guard, look around, and attack both up close and from away. You must get your opponent in your sites and blast him to death from afar or slash him to death up close, all the while dodging and blocking incoming attacks." It all sounds very straight-forward and uninteresting, but THAT is where the deception lies. The action is SOOOOOOOO fast in this game that newbies might find their heads spinning as they find their opponent's mecha dashing, jumping, and blasting their way in-and-out from behind obstacles and whatnot. At 60fps, this game runs FLAWLESSLY, even when both mechas attempt a multi-animation movement in a stage with moving background polygons. It's amazing! Each mecha has it's own "feel" to it, and you'll find yourself falling in love with at least a few of them based on their "offensive" and "defensive" styles. The soundtrack is pretty gosh-darn good, too, and the sound effects complement the game perfectly. My only gripe, however, is playing the game without the "Twin Sticks" peripheral. For those of you who are scratching their heads (because you've never played the game in the arcades), a brief explanation. The Twin Sticks are, technically, how you controlled your mecha in the arcades. If you can picture two joysticks with trigger buttons on the top, you could alternate between pulling the joysticks in opposite directions (up/down to rotate your mecha, both joysticks --- to engage the special weapon, etc). This made for VERY fast combat with relative ease. UNFORTUNATELY, it's rough to play the game with a D-pad and a single Analog stick. For those of you (like me) who think "oh, I'll adjust my buttons to what I like in the Options Menu", best of luck--you only get six configurations to choose from. However, there's usually one or two types that seem to fit every player, so it's not too bad of a gameplay setup. Although it takes quiiiiiiiiiiite some time to get accustomed to figuring how to best "pilot" your mecha with the Dreamcast controller, it's full-on fast-paced action time once you get the hang of things!!! With an excellent "Training Mode" (definitely use this to brush up on how to control your mecha best with the Dreamcast controller), rich and colorful graphics, great soundtrack and sound effects, blazing-fast battles, and lots of different ways to play out the various mecha in battle, Virtual On: Oratoria Tangram is a definite pick to grab up if you have the chance!Read full review
You've probably never heard of Virtual On, but I bet youve walked past it in the Arcades. Well this is it's sequel on the Dreamcast. Even if you dont have the Twin Joystick controller (japan import) this game is still fun due to it's unique fighting system and exciting blend of strategy with fast paced combat. You have to actually THINK about your actions before you go in guns blazing, and if you can read your opponent well enough, you'll always win. Think of a high tech game of chess, but with more robots, lasers, and cool modulated voices.
Verified purchase: Yes | Condition: Pre-owned
I bought this game because I heard it was awesome and I like mecha-based games. I like the VRs' design, the game's very fast pace and smooth frame rate, and also how customizable it is. It's a lot of fun! What I don't like about it is actually what I don't like about the Sega Dreamcast: the controller. Playing this game with a standard Dreamcast controller is practically a nightmare, at least until you get used to it (if you ever manage to). This is a non-issue if you get the Twin Stick controller. There isn't really many other products with which to compare this game. There's Capcom's Heavy Metal Geomatrix, which I haven't had the opportunity to try out yet, but looks much slower and adjusted to the Dreamcast's standard controller.
Works perfectly and got here just after a few days! I’m kind of addicted to this game now.
Verified purchase: Yes | Condition: Pre-owned
If you like mecha, and you like good one-on-one fights akin to what one regularly refers to as a fighting game (Street Fighter, Mortal Kombat, etc), but are interested something a little different too, then you won't be disappointed with Virtual-On at all. With excellent mech designs and impressively deep combat mechanics, Virtual-On can keep you fighting forever. Playing with the regular Dreamcast controller can be a bit difficult, but if you invest in the (highly recommended) Twin-Stick controllers made specially for the game, you'll have a blast. Unless you're already a Virtual-On fan though, I wouldn't too heavily recommend playing without the Twin-Sticks (or if you are, you might miss the arcade style controls too much to have fun), as the dreamcast controller just doesn't handle the game well enough to do it justice. This game is best for its multiplayer though, as the single player is standard fighting-game fare; it might as well be practice. The real fun is going head-to-head with a friend, boosting around and blazing away at each other.Read full review
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