I'm in the minority, but I love Metroid II: Return of Samus. It was probably my favorite Metroid game until the excellent remake Metroid: Samus Returns released for Nintendo 3DS in 2017. Metroid II remains my favorite action-adventure game on Game Boy, and has a tense, dark atmosphere that surprises given its platform.
Verified purchase: Yes | Condition: Pre-owned
So happy to finally own a cart of this game after having rented it from a video store years ago. Works like a dream! AM2R and Samus Returns are far better gameplay-wise, but this is still worth an entire play through if you have not played it yet. I introduced so many details to the Metroid franchise for the first time and managed to look better than it's NES counterpart.
Verified purchase: Yes | Condition: Pre-owned
I had played all the Metroid titles in the series before playing Metroid II, so I had some expectations. After reading about the game, and its premise, I wondered how it would play out. As I discovered, it was the most different and out of the ordinary Metroid game in the series. You start on planet SR388, homeworld of the Metroids. The Galactic Federation has given Samus (the player) the task to essentially commit genocide of the Metroid species, deeming them "too dangerous to exist." Of course, the game itself never explains this, you'd have to look at an instruction manual for the story. The game consists of one objective: kill every Metroid on the planet. This task takes away from the exploration aspect of the other Metroid titles, somewhat. While you're hunting Metroids, it's really the only thing keeping the game going. To progress further into the caverns of SR388, you must find Metroids and wipe them out. This can be a bit difficult for the inexperienced player, especially considering that you're also looking for powerups along the way (some of which are far off from the Metroids' locations). While this may sound really confusing, it's not particularly that difficult once you actually get into the game. In fact, the game itself is challenging, and barely ever dull. Like most games, it can be frustrating, especially with the sometimes-wonky controls of the Space Jump and Spider Ball, but all-in-all, Metroid II is a decent game. Any fans of the series would be most likely to fall in love with it. New players, beware.Read full review
Metroid 2: Return of Samus for the Gameboy takes the original NES game and expands on almost every aspect. With new abilities, such as the spiderball, exploration is more important and you'll need every advantage to fully explore SR388. New this time around, you have to eradicate every Metroid you come across and by doing so,you open up new pathways into the planet. Along the way, power ups will help build up your arsenal to get the job done. Another new feature is that you can 'swap out' beam upgrades as you find them, no longer locked into just one upgrade. The bad of this game is that as you get further along, the possibility of getting turned around and lost is a threat, and can lead to some frustration, as there is no map, or way points to get you back on track. Overall, this game is an excellent addition to your game collection.Read full review
Though still rough around the edges, as Nintendo was still learning about how to make the best Metroid game, Return of Samus is leaps and bounds ahead of the first game and is still fun and challenging to this day, without being nearly as frustrating or confusing.
Verified purchase: Yes | Condition: Pre-owned
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