If you thought the aroma wafting from Smash Bros.' warmed-over Wii appearance seemed stale, try a whiff of Mario Kart Wii -- it's so predictable that it's practically vintage. But don't think for a second that this latest iteration isn't still a stellar kart racer -- even after over 15 years of facing contenders to the karting throne, nobody does it better than Nintendo -- but series vets need to prepare for regression. While 2003's Mario Kart: Double Dash!! (GameCube) took daring risks with the formula by adding two-man vehicles, character-specific power-ups, and co-op play, this sequel regrettably jettisons all of those enhancements. Now, it's clear that those radical innovations weren't all popular among the vast legion of Mario Kart players, but they added tremendous depth and facilitated high-level gameplay for those who wanted it. Mario Kart Wii feels highly reactionary, as if Nintendo willfully sought to dumb down the driving mechanics in order to even the playing field for the masses. Bundling the game with the plastic Wii Wheel contraption reinforces that commitment to democratizing gameplay: Sure, nongamers will get a kick out of careening around the course via tilt controls and gesticulations, but you'll find yourself haphazardly oversteering. The wheel isn't necessarily your enemy, though. It's solidly constructed and comfortable; players who stick with its motion-controlled driving for a few races will eventually acclimate to it. But of the game's four control options, the Wii Remote-and-Nunchuk combo clearly works the best: It's the only way to get both familiar analog stick steering and the freedom to easily put the crucial new trick system to use with the Wii-mote. Plus, this new split control setup feels perfectly suited for the newly added motorcycles, allowing you to make tight turns while launching weapons and landing tricks with ease.Read full review
After renting it on Gamefly, I went on eBay to buy it. I got the one with the wheel with the game all new in box for a fair price, so I'm pleased. After playing and beating Mario Kart on DS and playing this new Wii version, it's the best racer concerning Mario Bros so far. It takes some time getting used to the wheel, but once you got the hang of it, it becomes easy and natural (something like learning how to drive stick shift with real cars). If you have a Mario Galaxy save on your Wii's memory, you can get a special character Rosalina (otherwise you'll need to hack/cheat to get her and it's the fastest, easiest way to get all the licenses in one go, but then makes the game fairly pointless as working to get all the licenses on your own are the rewards while playing the game). If you must cheat/hack do so offline only, never online as it's unfair to others who are playing without cheats. It's not recommended to hack your Wii since it could ruin it (and make it an unusable brick). I think Nintendo will repair your Wii if this happens, not sure though. I'm not much of supreme hardcore gamer so I found this game a bit on the challenging side, but to the hardcore gamer, this probably is an easy game. Depends on the gamer really on this. It's a worthwhile game and lots of fun! :DRead full review
I purchased a used Nintendo Wii pack. I'm a middle aged woman; this is the first game system I've purchased for myself. That said, it was easy to learn the controls. The graphics are good, -things have gotten waaay better since Pong!- the sound is great, and I have had a lot of fun. It took me a little while to get used to the controls; a little bit of movement accomplishes a lot. Wii is the kind of fun that easily spans generations-picture Monopoly without the bitterness. It's an easy way to entertain guests'children/mother-in-laws. Buy rechargeable AA batteries and a charger for the remote; in the long run it pays for itself. The equipment is small, sleek, and easy to organize; all the plastic accessories fit easily in one drawer. The controller box must be left out in plain sight or it won't work. This bugs me, but maybe that's just me. I had to replace a controller because it wore out; I wish they were more durable. Perhaps all gaming systems are like this? There are a lot of stupid games out there; be quick to test and slow to purchase. All in all, I would purchase this gaming system again.Read full review
Mario Kart Wii is one of the best games out for the Wii. Everyone can pick up and play this game. The gameplay is more comparable Mario Kart 64 than it is with the series' last enstallment, Mario Kart: Double Dash; a decision which I believe was in the right direction. They did a good job trying to keep things fresh by the addition of motorcycles, 32 tracks, and some little gameplay tweaks such as the tricks you can perform off ramps. The multiplayer battle modes are less amusing, but I am sure there are those out there that will highly enjoy it. Some flaws I have found are that the game gets a little old too quick, even with 32 tracks to race on. And while the addition of the Wii wheel was promising at first, it feels more like a gimmick than anything else. The controls are clunky and non-responsive. While you could take the time getting used to the Wii Wheel, I suggest using a more classic control scheme via Game Cube controller, Classic controller, or my personal favorite, the Nunchuk/Wii Remote combo. In the end I would still highly suggest this game to any Wii owner. It will provide hours fun for players of all ages and of all skill levels.Read full review
Mario Kart Wii es el sexto juego de la serie Mario Kart (sin contar con dos juegos de arcade), segundo en usar la Conexión Wi-Fi de Nintendo y el primero en aparecer en la consola Wii. El juego fue lanzado mundialmente durante el mes de abril de 2008, aunque en Corea del Sur fue lanzado un año después. En este juego, Mario y compañía compiten en carreras alocadas y concurridas en el Reino Champiñón y otros lugares del Universo Moi, esta vez con un "gameplay" muy similar al del anterior juego, Mario Kart DS lanzado en la consola Nintendo DS. Una novedad en Mario Kart Wii es que, en el juego, también se pueden usar motocicletas aparte de los Karts. El juego fue presentado durante la conferencia E3 2007 para Wii, mostrándose en un tráiler con el que aparecen ciertos personajes típicos de la series, nuevas pistas y otros detalles referentes a series pasadas. También se mostró que el mando para el juego, es principalmente el Control Remoto Wii y que en combinación con el accesorio Wii Wheel, hacen una experiencia mucho más realista para el jugador. Además, una de las principales características del juego es la incorporación de un modo online a través de la conexión WiiConnect24 de Nintendo, donde el jugador podrá competir hasta con 12 jugadores al mismo tiempo. Además se han agregado muchas innovaciones al juego, en comparación con versiones anteriores de la saga de Mario Kart, donde el gameplay era prácticamente el mismo. Ahora, en Mario Kart Wii, se han agregado diversas mejoras, por ejemplo, poder escoger de personaje a un Mii, (que se crea en el menú de la consola Wii), al igual que acrobacias de los karts o motos que pueden realizarse en pleno juego. A la fecha de Enero del 2011, se han vendido 26.50 millones de unidades a nivel mundial llegando a ser el tercer juego mas vendido de la consola del Nintendo Wii y el juego mas vendido de Mario para el Wii, y entrando en el top de los juegos más vendidos del mundo.Read full review
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