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Game in optimum conditions, sealed, working perfectly.
Verified purchase: Yes | Condition: New
The game wouldn't even register on my New 3DS, when shook it made some rattling noise. This game in actuality is a great time. The castle is fun to traverse, the soul system in the game is loads of fun, and the game's progression is well balanced. However if you are to buy this game, buy it from another supplier, do not buy this game from this one.
Verified purchase: Yes | Condition: Pre-owned
Reviewed for Big Boss Games by: T.R.C. Castlevania Dawn of Sorrow for the Nintendo DS made by Konami. It is a direct sequel taking place 1 year after the events of Castlevania Aria of Sorrow. The cast: Soma Cruz – The reincarnation of Dracula, aka "Hero". Mina Hakuba – Soma’s Love interest. Yoko Belnades – Weapon synthesis specialist. Also, she is Julius Belmont’s confidant. Julius Belmont – Rival vampire hunter and friend. Hammer – Sells items, weapons and accessories. Buy healing stuff and forget about the rest of his goods. You can find better stuff in the castle and then have Yoko synthesis your weapon of choice. Save your gold for the soul eater ring, weighs in at 300,000 gold. Genya Arikado – Is the overseer of Soma. Aka Soma’s babysitter. Celia Fortner – Witch leader of a cult that is trying to bring back “The Dark Lord!” Dario and Dimitrii – Celia’s top choices to be “The Dark Lord!” Equipment: You can equip one weapon, a piece of armor and one accessory. You may also equip three souls at one time. A bullet soul, I used Mandragora, a grenade type weapon. A Guardian soul, I liked the Flying Armor, Float like a butterfly, then Bat Company, Fly like a bat! An enchant soul. The ghoul is great; it allows you to eat anything. Rusty tin cans and rotten flesh, tasty! And so it begins… Soma and Mina are out for a nice walk in town when Celia appears and threatens Soma. Soma’s friend, Arikado, gives him a knife to defend himself from Celia’s monster hoard. This sets the stage for a great game! My only complaint is that it took me only 13 hours to get through the main story. When you beat the game you are given a chance to play the game with Julius Belmont and Yoko Belnades, who team up to take on Castlevania. The added 10 hours for this side quest extends the playtime to 23 hours. Which is a decent amount of time for an action platformer. Story 6/10 – Good but not great. Some good plot twists. Gameplay 8/10 – Fun and addictive. Soul collecting is not easy. But, don’t give up! You need those souls! The Seal System was unique and different. You need to use the touch screen to trace seals and destroy any bosses. I’ve never sworn so much at my poor DS than when I messed up a seal and had to continue fighting a boss with only 10hp left. I tried to us my stylus, but I was too slow. So, I just started to use my finger after awhile. Music 9/10 – In true Castlevania style, it was great! Overall 7/10 – A solid game with tough puzzles and many plot twists. Have fun! Viva Dracula!Read full review
Anyone who has played a recent Castlevania game has experienced the consisted excellence that is the Castlevania series. The games are huge in scale, spanning castles of hundreds of non-linear rooms, enemies, and items, and employing a unique RPG-element Platforming system. They provide a high degree of challenge without being so difficult as to cause you to rip out your hair. Dawn of Sorrow is no exception. It offers up some unique mechanics and twists on the genre. However, some of these cause frustration or otherwise detract from the game. The Soul System - The Main Character, Soma, has the ability to take the souls of enemies he defeats and use them as weapons. Unlike other CV games, where you have a 6-8 slots for weapons, armor, and accessories, you have only 3 equipment slots. Instead, you have three slots for Souls. One of these slots works like the standard "Subweapon" system in most CV games. One adds an effect that can be toggled or made continuous by holding R. The final slot acts as a second accessory. Additionally, you are able to switch between two sets of equipment/souls. To cap things off, Souls can be melded with weapons to improve upon those weapons. This makes for a great, dynamic system. In theory. In practice, it can be rather frustrating, as the low drop rates on souls means that it's possible to spend an hour or more grinding the same enemy to get a single soul for a weapon upgrade. And if you want to use a Soul as a subweapon or accessory, 9 total are required to reach the maximum power. The weapon upgrade tree is sadly very linear and single-branched, offering very little in the way of options besides just "make this sword/axe do more damage". Additionally, several non-guaranteed Souls are required in order to reach certain points in the castle, including one that is necessary to complete the game with anything but the worst ending, meaning some degree of grinding is absolutely required. Seals - Dawn of Sorrow makes use of the Stylus system intermittently with Seals that are used to "finish off" bosses by drawing a specific insignia on the screen. This sounds neat, but in reality it is rather obnoxious. Switching from using buttons to using the stylus is an awkward process, and if you fail to draw the seal precisely (and "precisely" is not exactly what they display to draw), the sealing process fails and you have to deal the boss about 20% of his HP again. The system ends up being clunky and frustrating. Plot - The other weak point, in my opinion, is the plot. Unlike most Castlevania games, you are not in Dracula's Castle (the title namesake, Castlevania), you do not play as a Belmont (or Morris, or even Alucard), and the final boss is not Dracula. No, instead YOU are Dracula, or at least you are his reincarnation, and with the wrong sequence of events you could become him and inflict untold pain upon humanity. So you'd think you'd stay home, out of the way, and not get into trouble. Leave it to Victor Belmont and Alucard to take care of, right? Nope. Instead, you go chasing after a cult intent on bringing about Dracula, either by killing you and having one of the other possible heirs take up your mantle, or by enraging you to the point where you succumb to the darkness inside of you. The entire plot is contingent on you being at the castle this cult has set up, and you go and stay there of your own accord. The final boss you end up facing is created entirely because of your actions there.Read full review
Dawn of Sorrow, is exactly what I would expect out of a Castlevania portable. The game is very loyal to the original Castlevania games, although it continues a storyling seperate from the rest off of the last Castlevania released, which I'm going to have to purchase now. The game is very well made, and very familiar if you've played any of the classic series. My only complaint is that, for a game made for the DS, it only takes minimal advantage of the Nintendo DS's extra features. Although having the map on top at all times is nice. All in all I am truly enjoying this game. The graphics are AOK for the DS. The Storyline is a classic storyline retold. The Gameplay is top notch, even the sound is fairly impressive. The only reason the game gets a 4/5 instead of a 5/5 is for it's lack of innovatively using the DS's touch screen interface.Read full review