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Interactive Stories and Video Game Art: A - Paperback, by Solarski Chris - Good
US $46.40
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eBay item number:145531633233
Item specifics
- Condition
- Book Title
- Interactive Stories and Video Game Art: A Storytelling Framework
- ISBN
- 9781498781503
- Subject Area
- Computers, Performing Arts
- Publication Name
- Interactive Stories and Video Game Art : a Storytelling Framework for Game Design
- Item Length
- 9.3 in
- Publisher
- A + K Peter's, The Limited
- Subject
- Programming / Games, Storytelling
- Publication Year
- 2017
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.5 in
- Item Width
- 6.1 in
- Item Weight
- 14.5 Oz
- Number of Pages
- 192 Pages
About this product
Product Information
This book defines a common design language used to understand and orchestrate video game storytelling. Building from a foundation of art forms such as ancient Greek sculpture, classical painting, and film, this book defines a language that is mindful of gaming's principal relationship between player actions and video game art. Brief examples from film will set the stage for examining the do's and don'ts of storytelling techniques for various video games, including The Last of Us, Journey, Minecraft, and the Grand Theft Auto series. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts.
Product Identifiers
Publisher
A + K Peter's, The Limited
ISBN-10
1498781500
ISBN-13
9781498781503
eBay Product ID (ePID)
224109398
Product Key Features
Publication Name
Interactive Stories and Video Game Art : a Storytelling Framework for Game Design
Format
Trade Paperback
Language
English
Subject
Programming / Games, Storytelling
Publication Year
2017
Type
Textbook
Subject Area
Computers, Performing Arts
Number of Pages
192 Pages
Dimensions
Item Length
9.3 in
Item Height
0.5 in
Item Width
6.1 in
Item Weight
14.5 Oz
Additional Product Features
LCCN
2016-022988
Lc Classification Number
Gv1469.34.A97s65
Reviews
"The convergence of narrative in film, video games, and virtual reality will fundamentally change the entertainment industry in coming years. Chris Solarski's book gives content creators crucial insights into interactive story composition and how to adapt these concepts for transmedia storytelling." -- Marc Forster , Film Director and Producer "The clever thing about this book is that it bridges the worlds of game design and storytelling. I would recommend this to anyone who wants to get into game design and understand what's going on beneath the surface. It reminds me of Robert McKee's Story , the classic book on screenwriting. You read it and you think: Aha, this is how storytelling works in film, it really can be explained! And you can see this book as a companion volume that is essentially doing the same thing for games." -- Tom Standage , Deputy Editor and Digital Strategist of The Economist and a New York Times Bestselling Author "As a gamification designer you look for inspiration from multiple sources to create behavior-change and evoke emotions that help your audience make decisions. Chris Solarski captures brilliantly how dynamic composition techniquesfor transmedia storytelling can assist in reaching your audience through shapes, flow, positioning and much more." -- AnCoppens , ChiefGame Changer at Gamification Nation Ltd. " Interactive Stories and Video Game Art touches upon factors that can be a barrier to the developers' experience being actualised: managing player attention, dealing with memory, communicating how players should think about playing, in addition to the practicalities of play. I feel I have a more robust means of assessing the experience developers are aiming to achieve as a result of these guidelines. The contractual nature of my work also means that I'm tasked with quickly communicating the design intent between the dev team and my team. The visual communication symbols presented in each chapter are sure to play a part in that process moving forward." --Seb Long, UX Researcher at Player Research "As a game designer, I think Interactive Stories and Video Game Art is a must-read. I love how Chris Solarski puts game design and gameplay at the centre of the whole artistic process, so everything is easily applicable to any project and to both sides of development, to game design and graphics." --David Javet, Narrative Designer and Co-founder of Tchagata Games "This book is an eye-opener. I haven't been in the games loop for a while, but it transcends games. Reading it made me feel what I felt when I first studied cinematography." --Gustavo Sánchez-Perez, FX Artist at Mr. X, "As a gamification designer you look for inspiration from multiple sources to create behavior change and evoke emotions that help your audience make decisions. Chris Solarski captures brilliantly how dynamic composition techniques can assist transmedia storytelling in reaching audiences through shapes, flow, positioning and much more." --An Coppens, Chief Game Changer at Gamification Nation Ltd. "The clever thing about this book is that it bridges the worlds of game design and storytelling. I would recommend this to anyone who wants to get into game design and wants to understand what's going on beneath the surface. It reminded me of Robert McKee's Story , the classic book on screenwriting. You read it and you think: aha, this is how storytelling works in film, it really can be explained! And you could see this book as a companion volume that is essentially doing the same thing for games." --Tom Standage, deputy editor and digital strategist of The Economist and New York Times b estselling author, "The convergence of narrative in film, video games, and virtual reality will fundamentally change the entertainment industry in coming years. Chris Solarski's book gives content creators crucial insights into interactive story composition and how to adapt these concepts for transmedia storytelling." -- Marc Forster , Film Director and Producer "The clever thing about this book is that it bridges the worlds of game design and storytelling. I would recommend this to anyone who wants to get into game design and understand what's going on beneath the surface. It reminds me of Robert McKee's Story , the classic book on screenwriting. You read it and you think: Aha, this is how storytelling works in film, it really can be explained! And you can see this book as a companion volume that is essentially doing the same thing for games." -- Tom Standage , Deputy Editor and Digital Strategist of The Economist and a New York Times Bestselling Author "As a gamification designer you look for inspiration from multiple sources to create behavior-change and evoke emotions that help your audience make decisions. Chris Solarski captures brilliantly how dynamic composition techniques for transmedia storytelling can assist in reaching your audience through shapes, flow, positioning and much more." -- An Coppens , Chief Game Changer at Gamification Nation Ltd.
Table of Content
Chapter 1 Character Shapes and Poses Chapter 2 Character Animations Chapter 3 Environment Shapes Chapter 4 Pathways Chapter 5 Framing Chapter 6 Player Gestures Chapter 7 Transitions in Games Chapter 8 Transitions With Cutscenes Chapter 9 Reiteration of Context Chapter 10 Transition Hazards Chapter 11 Transitions Without Cutscenes Chapter 12 Transitions in Open World Games.
Copyright Date
2017
Target Audience
Scholarly & Professional
Dewey Decimal
794.81536
Dewey Edition
23
Illustrated
Yes
Item description from the seller
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eBay item number:145531633233
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