I love horror games, starting with the first 3 Resident Evil's back in the late 90's. Cursed Mountain has that "old school" survival-horror feel to it which is a refreshing change of pace from modern titles like Dead Space and the more recent Resident Evil incarnations. As is often commented on, part of the fear and anxiety in the older survival-horror games was the difficulty of defending oneself, which arose from characters being controlled with all the dexterity of a tank. The protagonist of Cursed Mountain, Eric Simmons, is a product of this control philosophy and you will find yourself anxiously trying to turn Eric left and right with alacrity to face the tormented spirits trying to feed on your soul. Frustrating? Yes. Part of the fearful fun? Absolutely. : ) Speaking of controls, here is a vitally important note : the motion controls in the game are NOT broken. Cursed Mountain does a very good job of incorporating motion controls into the combat experience of the game. To exorcise a spirit you must perform a Compassion Ritual which takes the form of movements made with the Wii Mote and Nunchuck. Movements made to the left and right register very well, but the thrusting movement seems broken until you know the trick. In fact, the Gamespot review directly comments on this, stating that because of this apparently broken mechanic the entire experience of the game is significantly hampered. NOT TRUE. Here's the trick courtesy of the manual (sigh. we guys need to start reading the manual more often). Hold the Wii Mote and Nunchuck VERTICALLY when performing the thrust movements. That's it. Remember Wii Boxing? Hold the Mote and 'Chuck just like that and your Compassion Rituals will be smooth and exorcise those ghosts like gang busters. Speaking of ghosts, they look quite good in the game with a nice shimmering particle effect surrounding them strongly reminiscent of the Fatal Frame series. Graphically the game is on the level of the Fatal Frame series, looking fairly last generation in many respects. The textures are noticeably rougher than modern titles, the characters models are last gen without the incredible definition of modern titles; however, the dynamic lighting while climbing the mountain Chomolonzo is very well done giving a powerful sense of scale. You can actually look down the mountain regularly, and see the villages and paths you've walked through, aweing yourself at how high you've actually climbed. And that's the thing, the game's graphics are not at next gen level, but, they don't have to be. The game will impress you with its great sense of scale, looking up and down the mountain is striking and the designers at Deep Silver have said they found the Tibetan architecture truly fascinating and the level of detail and sense of scale are duplicated very faithfully in the game. Wait until you see the massive Red Monastery when you round the corner of an abandoned street. It will sink home how utterly small Eric Simmons is to his daunting environment and how hostile the mountain and tormented spirits trapped on it truly are. The music in game is haunting, eerie, exotic, and strangely spiritual. Very appropriate and well assembled. The Buddhist traditions and language are pervasive throughout the game and truly immerse you in a world removed from Western conventions of thought and philosophy. To conclude, Spirituality is the "heart" of this game and that makes it a truly unique, truly special experience.Read full review
awesome, came really fast and really cheap!! the game its self is bit dissapointing, but for a limited edition wii game for 10 bucks, you cant go wrong if you are a collector like myself
Buy this now. Highly recommended. Just note the ltd Ed version Wong play on PAL consoles. I just bought it for the tin and soundtrack.
Verified purchase: Yes | Condition: New
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Best Selling in Video Games
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Save on Video Games