It's easy to sink plenty of hours into this game, because although the gameplay loop is simple, it never gets old. You travel to a dungeon, explore, fill out your map, fight a bunch of enemies, level up a bit, return home and sell off the loot. What keeps it fresh is that you don't have to visit one area more than a few times, and each time you venture out, you're a little stronger. So your 3rd time through that map, maybe you decide that instead of avoiding that giant enemy, you'll actually fight it. You might win, but you might not so save often. With more character interactions this would be a 5, but NPCs are nothing but a static image and some text. Regardless it's a very fun game, and I'm glad I finally got around to it.
Verified purchase: Yes | Condition: Pre-owned
I liked this role playing game more than most and put it on par with the final fantasy series. It has very good visuals, and catchy music,and is also very believable and easy to play and understand. And I gave this game the highest rating because it has very high replay value. I first got it because it was a rare game, but it turned out very fun also. I would suggest you make a group of 5 or so team members, to make it easier to fight large groups of monsters, where you need all the manpower you can get. Also if you get a used version of the game then you can start further in the game and less getting started work is needed. So then you can just pick up and play with the previous owners characters. Also I like the feature of mapping the surroundings out as you travel through dungeons. Mostly because it is more realistic that way. And also selling body parts of the creatures is a believable aspect of the game. So at least you won't be rolling your eyes at totally unrealistic aspects, which most RPG's suffer from.And get jokes written about. I think this game goes back to the roots of how role playing games started. As a fun universe to escape to, that doesn't contradict it's own laws of reality.Even if it's only a 1 player game. So if you want to go back to traditional RPG play this is one to keep.Read full review
You pick five classes (out of ten) with four portraits to choose from for each (two male, two female), name them, equip them, and explore with them. The top screen is for inputting commands and the first person perspective while you dungeon crawl. The bottom screen is for drawing the map as your progress and making notes of what you find with the stylus. As you level, you can last longer and explore more of the labyrinth that covers the game's world. The more you explore, the deeper you go. The deeper you go, the challenge increases and the harder it is to get back to town. While there are your typical random encounter monsters, there are also the powerful FOE's who will chase and stalk you through the labyrinth. And just to add a little flavor, there are jobs you can pick up in town than you can complete during your exploration. If this sounds like fun to you, then Etrian Odyssey is a title you've been waiting for. If you're looking for a refreshing change from the typical Japanese RPG where you play an androgynous hero with spiky hair, then you should try Etrian Odyssey. If you have the attention span of gnat, then you will think Etrian Odyssey is the most boring-est game on the DS.Read full review
I ordered Etrian Odyssey hearing many reviews about the very high difficulty and the small audience the game appeals to. This made me question buying the game, for quite a long time actually. Eventually I decided why not? If I didn't like it I could resell and be out a few bucks, but atleast I would get a game to try. And from what I've heard the people who like the game LOVE it. The game is a typical turn based strategy, except the difficulty is x10. It's a very time consuming game, to get through the first floor took me about 2-3 hours. There was some level grinding, or time when you just battle for the sake of leveling, which is somewhat of a pain, but I dont mind it. The story line of the game is almost non-existent, but it's one of those games that doesnt need a storyline. The mapping of dungeons makes up for all of the flaws. Everytime you enter a new area you use the stylus on the bottom screen to map out all the walls and path. It seems like it'd be tiresome, but it's actually really fun. Especially when you wander off too far and you are left with a complete mess of paths. Characters are completely customizable, but more to that of common sense. Each time you level you get a skill point, you can use these points on a selection of skills such as battle skills, weapon skills, stat up (ie hitpoint up), etc., Using points may also unlock new skills, from my experience at level 1, 5, and 10 a skill new skill may be unlocked. There aren't horribly a lot of skills, and the game doesn't seem too dependant on them. It doesn't seem like a game you need to constantly check a walkthrough on, though checking one for 'secret passages' is extremely helpful in the long run. Battle interface is excellent, simple, and basically equivalent to any Final Fantasy. Theres a front row and a back row, magic users generally in back, warriors in front. Characters are well balanced too, there isn't really a horrible character or an extremely good one. Though, a healer is always needed. Melee attacks are usually the most common attack, but in harder battles magic is used. Magic is extremely powerful, but not plentiful. Like I said earlier, everything seems very well balanced, yet completely customizable. The town interface has quite a few useful options also. The first is the typical inn, which allows you to save and sleep for a full heal. Second is a shop menu, which is very unique to this game. To buy items in typical rpgs you defeat enemies and receive gold. In Etrian Odyssey you instead kill enemies and receive item drops. Item drops are sold to shops for gold, but once you sell enough of an item new weapons and armors are unlocked. Therefore, you receive new items based on how much you battle. Money doesn't seem too plentiful, but where I am so far the amount of money seems sufficient. Just remember, always have enough money for the inn! Also in the town menu there is an explorers guild, which lets you change your party, create new characters, etc., Next is the Hall, which is a beastiary/item glossary. Also offers main quests time to time. Finally is the pub. The pub gives miniquests which are quite fun and give you smaller objectives to accomplish. All in all I rate Etrian Odyssey a 9.5/10. I will probably buy the sequel coming out soon! Easily my favorite DS game! I'm addicted If you're not a hardcore RPG player you probably wont appreciate it. But if you're looking for a challenging game pick this title up for sureRead full review
I called this a biased review because Etrian Odyssey has a very specific game play style. It's very old school and can be VERY brutal if your party wipes. Here's what I mean: 1) It's an old school dungeon crawler. You walk and fight basically every step of the way. 2) If your party DIES while in the dungeon you have to start again from the LAST save. You can ONLY save while IN town. 3) There's no teleports back to town until roughly after the 3rd or 4th level. It means you are WALKING always through the entire dungeon. However once you open up the "WARP WIRE" you can teleport back to safety, but you'll have to walk all the way down to where you were again to continue. 4) There are dungeon teleports/entrances every 5 levels. So once you get to level 6 you'll see an entrance which has access back to town and back to the dungeon point. 5) Dungeon mapping, it's not an OPTION it's a requirement. Nothing is mapped! So if you just start walking and don't note where FOE's (big bad BOSSES) are, you'll get clobbered each time, etc. 6) Character creation and management is EXTREMELY open! This means you can make your healer with a TON of different options, this can find you in a predicament though if you don't spec some good skills, you'll sometimes even find yourself wasting skills later. So here's where the bias comes in, it's not an EASY game! And it will take TONS of hours to get anywhere near the bottom levels (I'd say 80+ hours EASILY!) Mainly you have to want difficult, punishing (which adds to the harrying dungeon crawls and excitement). If you want more casual and less stress, this isn't a good game. Get some point and click game then, this requires strategy from start to end!Read full review
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