I love the Prine of Persia games that extend from the Xbox to Xbox 360. Keep my mind sharp the finger nimble.
Verified purchase: Yes | Condition: Pre-owned
Where to start in order to save you time? You can't skip past the self indulging cut scenes. THE CONTROLS are as if they literally want to just get you angry; there's a dynamic where you have to push forward a lot, push forward for a wall climb, for a wall run, for pretty much everything .... but good news! If you push forward while on a wall it also makes you jump very deliberately AWAY from the wall to your assured death! HOW USEFUL! WHAT IMMERSION! Yeah, I am an amazing acrobat but one thing I consider useful is to ALWAYS almost jump instead to my death! Then there's an annoying character that saves you EVERY SINGLE DEATH, probably because they knew it was FAR too annoying to expect you to reload and try again, but it gets aggressively annoying when you seem to purposely jump away from a wall instead of the direction you pressed then you get saved, and do it instantly again, and get saved instantly ... almost like you're stuck in a loop. THIS and they expect you to traverse around big stupid obstacle courses to get these crystals you need to upgrade to more missions .... all the while purposely jumping off a wall to your death and being instantly saved to jump off again in a loop. It feels like a parent put a walking helmet on you and is walking you around by grabbing your head and stearing you until you do it right. REALLY annoying.Read full review
Verified purchase: Yes | Condition: Pre-owned
I dont know if it's the success of the Wii or what, but a recent trend with developers is to make games that are easy enough for anyone to play. Prince of Persia has adopted this gameplay style in this latest edition. I have always enjoyed the prince of persia games and although this is definatly the best looking game in the series I am disappointed that it has become so simplified. The gameplay is almost automatic as you run and jump your way through the levels pressing a button here and there. Alot of the skill that was required to play in the previous games is all but a memory. Whether you are wallruning, jumping from poles, ledges or slides or fighting everything just takes a simple button press to accomplish. You never feel that sense of accomplishment that previous games or similar style games provide. I used to enjoy completing a tough series of jumps to reach my goal, I felt excitement when defeating the enimies that surrounded me while using agile flips and precision timing to advance my way past them. In this game you just dont do that anymore and it takes alot away from it in the end. If you have trouble playing games and completing them this is a game for you. You will never really be challenged to the point of frustration but you will also not feel the sense of accomplishment that you should when completing a game. I gave this game a 4 out of 5 despite this major flaw simply because the game is still fun and has incredible graphics and the addition of Elika as your constant companion was a great addition. Also the game allows you to choose different paths to reach the end. I enjoyed the story although it is quite average and doesnt really have any twists to speak of. I hope in the future the developers figure out a way to bring back some of the original gameplay to the series, maybe add in a difficulty setting for people who want more challenge. I will keep it in my collection and go through it again in the future just to experience the beutifully rendered world and levels even though it is quite repetitive and lacks any challenge. Its a "good" game but taking all the challenge out of it has taken the prince in the wrong direction....Read full review
Set in a dystopic kingdom, players must traverse a hazardous landscape with the aid of a mysterious woman who harnesses an arcane energy in hopes of saving the world. Environment traversal is executed well, while it does take some time to get used to. The bonus here is that you can literally retry any missed platforming jumps, which van be both a pro and con depending on your difficulty and immersion preferences. Combat does take a little getting used to, taking on more of a "rock, paper, scissors" kind of flow, but since all combat actions are assigned to individual buttons, combos and evasion mostly come off with ease. Boss battles are challenging but not relentless, meaning that while strategy plays a role in most fights, it is difficult to feel completely at a loss or sometimes even in danger. The story is intriguing and engaging as you progress further. Plus, at almost any time you can press the left trigger to converse with your female companion, unearthing plot points and backstory. For an earlier xbox 360 game, the graphics still shine and awe. From the expansive vistas to the enemy and protagonist designs, quality oozes from the screen. My only complaints are the length of the tale and controls that sometimes do not register during platforming. The control issue is rather minute, however, as deliberate button-presses as opposed to button-mashing tends to iron out these infrequent kinks. On a scale of 1 - 10 I would have to give this game an 8.7. It was definitely fun, but that also may be why I felt it a tad too short. Just like any universe that grabs you and compels you to engage its story and nuances, your investment can leave you wanting more as the credits role. Not i the way of dissatisfaction mind you, but out of a desire to stay engulfed in the rich content that carried you to the ending.Read full review
Prince of Persia. Never played any in the series before but it sounded rather epic and it has such a following I thought I'd try it. This game is pretty much Mirror's Edge only with more colors and more restricted movement. Fighting: No running away. You're pretty much stuck in a one on one battle either against the four main bosses (who barely seem to change at all in the five battles you have with each of them), or "corrupted soldiers" who always spawn in the same spot and don't really serve any purpose since, for an army, you only ever fight one at a time and are absurdly easy to kill compared to the bosses. The battles with the bosses are ok but repetitive after the first couple of times. At least the combos are nice when your attack isn't deflected before you can pull one off. The enemy's ability to deflect immediately after you deflect one of their attacks is annoying too. I once traded about 8 deflections in a row. But really the generic fighting seems almost pointless given the rest of it and it's restrictive in that you can't even turn and run to get away (You just keep dodging backward and doing somersaults which often aren't any faster than who you're facing). Graphics: Here's where the game is good. See something? As long as it's not one of the pretty landscapes out in the distance, you can reach it. Cell-shading is done very well and the bright colors keep everything interesting and not so drab and plain. Character models all looks nice and they sync well with the dialogue. Plus it's great to see the world transform from the corrupted zone into a fancy utopian greenland. Sounds: Sounds are fine. Random statements when jumping, climbing, or sliding around keep the world from seeming entirely dead. Most discussions are entirely optional (Thank God since, if you do opt for them, they're pointless or only give a sliver of background information). But there really isn't that much other than music, which is fine. Movement: Here's where the game feels like Mirror's Edge. Essentially, you're spending the entire game jumping around from platform to sliding platform to poles to planks to pillars and rings and vines, collecting Light Seeds. The idea behind the light seeds is that the game is way too short without them, so the developers decided to add in "You need a certain number of these to advance in the game." At least they're not especially difficult to gather so it's annoying rather than frustrating. Anyway, you're just jumping from place but there's no real alternative to any routes. You want to go from this place to the other place, you're going to hit the same platforms and the same pillars and planks. At least in most of Mirror's Edge, you could climb up to a zip line or jump from a lower platform to get where you wanted to go. So, unfortunately, this system is the backbone of the game and it's not that good. Overall: Not an epic game. I don't know how this game did so well in the VG box office other than that it was tagging on the name Prince of Persia. Movement and combat are both very restrictive considering the game attempts to make you "feel" like you're this super acrobatic and unstoppable man of mystery. The fact it's impossible to "die" in the game makes it tolerable since you constantly have to jump over chasms for light seeds and how the game tries to constantly surprise you with "Oh you didn't jump far enough, better save yourself before you "die" again!". Still, it wasn't completely terrible.Read full review
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